using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Champ
{
    //Stores data about the monster like textures as well as inherited stuff like items.
    public class Monster:Character
    {
        public int minLevel;
        public int maxLevel;

        public Item[] inventory = new Item[5];

        public virtual void SetInitalizeLoot()
        {

        }
        public void SetLevel(Random rand)
        {
            level = rand.Next(minLevel, maxLevel + 1);
        }
    }
}